Image from front positioned camera |
Image from back positioned camera |
Ambient check |
These are the images I rendered in 3dsmax using mental ray
rendering engine, the process is quite simple and somewhat straight forward.
Below I attached some screen shots of the process, though not much. I’m
willingly to provide a detailed process of achieving this on request.
Note:
The folowing are very paramount to achieving this type of rendering.
Final Gather
Global illumination
Mental Ray sky portal
Omni Light
Photometric Lights
Scale of the model
Solid design taste with sound conceptual drive. good work
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