Saturday, 22 December 2012

Mental Ray Interior Rendering


Image from front positioned camera

Image from back positioned camera

Ambient check



These are the images I rendered in 3dsmax using mental ray rendering engine, the process is quite simple and somewhat straight forward. Below I attached some screen shots of the process, though not much. I’m willingly to provide a detailed process of achieving this on request.
 

 



 
Note:
The folowing are very paramount to achieving this type of rendering.
Final Gather
Global illumination
Mental Ray sky portal
Omni Light
Photometric Lights
Scale of the model