Image from front positioned camera |
Image from back positioned camera |
Ambient check |
These are the images I rendered in 3dsmax using mental ray
rendering engine, the process is quite simple and somewhat straight forward.
Below I attached some screen shots of the process, though not much. I’m
willingly to provide a detailed process of achieving this on request.
Note:
The folowing are very paramount to achieving this type of rendering.
Final Gather
Global illumination
Mental Ray sky portal
Omni Light
Photometric Lights
Scale of the model
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